Tuesday 5 April 2016

Work In progress - personal 3D project - Tau Broadside battlesuit model - Sprint term project

reference image that i modeled from 

Completed low poly models


High poly models before Zbrush

Completed head after using Zbrush and Quixel





Group game project - Main character model - Spring term project

Finished character model rendered in Quixel
Albedo
ColourId
gloss

LowPoly UV's


Normal maps


Specular






Monday 4 April 2016

Group project - Candle light game character - Winter term project

(Not my work) Original character sheet 

Finished model textured and rigged in maya

Model uvunwrapped
models textures








3D Personal Project - Fallout Laser rifle AAA game model - Winter term project

Finished model in zbrush
Finalised Low poly model (Split into object 1 and object 2)


Object1 Normals
Object1 albedo
Object1 Gloss
Object1 Specular

Object2 Normals
Object2 albedo
Object2 gloss
Object2 specular

Object1 finished render in quixel
Object 2 Finished render in quixel

Both objects combined and placed in scene within Unreal engine

Final hand in screen shots within scene